PM3.6 - Donkey Kong - Common Subroutine 0x1c464

  1. UnknownEvent { namespace: 0x0, code: 0x10, unk1: 0x0, arguments: [Value(10000), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 20009 })] }
  2. Case(85)
  3. Case(91)
  4. Case(6)
  5. Case(56)
  6. ItemDrop
  7. UnknownEvent { namespace: 0x0, code: 0x12, unk1: 0x0, arguments: [] }
  8. UnknownEvent { namespace: 0x0, code: 0x18, unk1: 0x0, arguments: [] }
  9. EndSwitch